BrainSensing: Understanding the Brain’s Activity in the Immersive Learningscape


Tomas Jimenez-Eliaeson


1.5 Learning Units/Health, Safety, Welfare (LU/HSW)

How applies to HSW:

We will be sharing knowledge that investigates the link between the emotions sensed by the brain, and various learning space typologies of the Immersive Learningscape


What if we could better understand what goes inside students’ heads, literally, while they experience learning environments? What if we could “see” what they are sensing and feeling? And what if we could use that information to design better and more sensible learning environments? This session will focus on the link between Neuroscience and will delve into latest research about the Learning Brain. It will also show primary research the describes how The Immersive Learningscape, a concept now implemented in various schools, is being tested through Whole Brain Sensing via Brainwear Wireless EEG Technology. We will show data that visualizes what students are sensing in each of the 5 typologies of learning spaces that make up the Immersive Learningscape. It will also show the data that we’ve gathered describing what aspects of the learning environments trigger various emotions in students such as anxiety, stress, frustration, focus, and excitement This session is designed to be interactive where questions and answers will be welcomed. We will also use Poll-Everywhere to get a sense of the audience’s understanding of the topic, and to get feedback on the content.

Learning Objectives:
  • Neuroscience & Learning – The Science of Learning and the Impact of Environment on the Learning Brain. We will share and discuss latest research on the interaction between Neuroscience & the Learning Brain and how that information can inform the design of curriculum and environments to support optimized learning for all learners.
  • We will briefly present the Immersive Learningscape concept and its 5 learning-scape typologies, and how lessons from Neuroscience and Wellness Best practices are impacting the way we design Learning Environments.
  • We will demonstrate how we are using a New Brainware Wireless EET (Electro-Encephalographic) Technology to research the link between Neuroscience and Learning Spaces, and the Methodology of Research we are using to collect the data with 3 Partner Schools.
  • We will share the interesting data we are Gathering with Whole Brain Sensing via Brainwear Wireless EEG Technology to help the audience better understand what is happening in the minds of students as they experience learning and the learning environment.
Primary Competency:

Educational Visioning: Exhibits an understanding of best and next practices related to educational leadership, programming, teaching, learning, planning and facility design. Establishes credibility with educators, community members and design professionals while conceiving and leading a community-based visioning process. Demonstrates the ability to articulate the impact of learning environments on teaching and learning and uses that ability to facilitate a dialogue that uncovers the unique needs and long-range goals of an educational institution and its stakeholders translating that into an actionable written/graphic program of requirements for the design practitioner.

Primary Domain:

Learning: Content of this session/workshop will focus on how we learn and/or how the physical environment responds specifically to various methods of instruction, pedagogies, learning styles, or learning trends.

Secondary Domain:

Toolbox: Content of this session/workshop will focus on the approaches, methods and applications when transitioning from design and concept into reality, actual existence through quality performance, execution and/or product.