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Gaming the System

Garrett Burtner, Principal Architect

Evelyn Rousso, Senior Architect 

McCool Carlson Green

Domains: Learning, Context, Toolbox

Course Level: Beginner

Learning Units: 1 LU

Room: A704


Saturday, October 28, 2017 @ 2:00 pm


Abstract:

We all play games. Games are engaging, social, exciting, competitive, puzzling and… educational. Sometimes we play to avoid our work and responsibilities. However, the stickiness of game play is also frequently leveraged by educators to engage learners. Digital or analog, individual or multiplayer, almost any content or activity can be “gamified”. This session will give an overview of some of the more compelling game-based curriculums in use today. Using images and video clips of educators and learners in action, we will explore why gaming is trending in education and what the implications are for the design of learning environments. Attendees will engage in a small group activity applying game thinking to the layout of a learning studio.

15 Min - Introduction to game-based learning

15 Min - Exciting gamified curriculums and the schools applying them

20 Min - Small group activity - Environments for (Rigorous) Playful Learning

10 Min - Report out and Discussion


Learning Objectives: 

  1. To gain an understanding of Game-Based Learning concepts and practices.
  2. To understand how Game-Based Learning is being applied in current curriculums.
  3. To consider how school and classroom design can support Game-Based Learning.
  4. To explore how the process of design itself may be gamified to improve outcomes for learning environments.