ACES OF SPACE // How innovative design transforms classrooms into safe NextGen learning spaces for students with elevated ACE scores.
Aaron Buehring , HMC Architects; Anna Iversen MS, LMFT University of California, Santa Cruz; Gema Godina-Martinez Principal, Dr. , Washington STEAM Academy; ,
Learning Units (LU)
How applies to HSW:
An ACE (Adverse Childhood Experience) score is a tally of different types of abuse, neglect and other hallmarks of a rough childhood. Almost HALF the nationÕs children have experienced at least one or more types of serious childhood traumaÑwhich can negatively affect their ability to engage in group learning. While collaboration and group learning is central to NextGen learning environments, itÕs also part of the problem for kids with an ACE score. This presents a challenge and opportunity to the AEC industry to make students feel safe, connected and ready to learnÑwith technology and innovative design solutions. This presentation first delves into evidenced-based research that explains the physical effects on the brain, statistics, and outcomes of students with an ACE score. WeÕll present the sobering statistics that divulge how students with a score of 3 or more are three times more likely to have academic failure, four times more to have poor health, and six times more likely to have behavioral problems. WeÕll discuss how the AEC industry can rise to this challenge by incorporating technology and innovative designÑand collaborate with school districtsÑto create supportive learning environments that benefit all students. Lastly, weÕll discuss how we re-imagined, re-designed, and re-opened Sacramento Unified School DistrictÕs Washington Elementary SchoolÑfrom being shut down due to declining inner-city enrollment and district-wide budget cutsÑto a thriving new STEAM (Science, Technology, Engineering, Art, and Mathematics) school that offers all students a safe sense of place. WeÕll highlight specific featuresÑsuch as built in ÒcubbiesÓÑthat give students a place to nestle quietly and recalibrate. School staff will share how they incorporate the ÒcubbiesÓ into their lesson plans and talk about the positive behavioral impact they are making. Attendees will leave with a solid understand of how changing these environments can help increase attendance, retain staff, and ultimately provide a financial boost to the district. In closing, weÕll hear some valuable post occupancy suggestions from Washington school staff on what could have been done better, and how the design could be changed to further help students with an ACE score.
- Provide scientific findings about Adverse Childhood Experiences (ACEÕs) and how it effects students in the educational environment.;
- Best practices to recognize and respond to students with ACEÕs scores.
- Think creatively and develop new design solutions that can directly reduce the impact of ACEÕs in schools.;
- Examples of teacher developed programs designed to reduce amount of classroom disruption and provide safe environments for students with ACEÕs scores.
Design of Educational Facilities: Acts as a resource to the design team in providing ongoing guidance and support to ensure that the emerging and ultimate design aligns with the established community vision, education goals, future programming, written design standards, best/next practices and education policy.
Learning: Content of this session/workshop will focus on how we learn and/or how the physical environment responds specifically to various methods of instruction, pedagogies, learning styles, or learning trends.
Context: Content of this session/workshop will focus on the circumstances that form the setting for the design and construction of specific learning environments and characteristics that distinguishes the project from other applications.
Additional information: The number or students effected by ACE’s are shocking, while too few people in the educational industry know about it. Studies found 1 in 16, or 2 students per classroom, have a ACE’s score of 4 or more. Meaning at least two students per classroom will be three times more likely to have academic failure, four times more to have poor health, and six times more likely to have behavioral problems. We feel passionate about bringing this topic to light to help insure all students, and teachers, can be successful in the Next Gen learning environment.